What is Default House?
House and Lodge requires a full night on both maps, so a house exists beside the lodge. Recorded house nights start indoors after the emergency alert. Useful openings are the front door, a side door, a sliding or glass door, downstairs and upstairs windows, a top window, and a lower exit. The upstairs main bedroom is an entrance the creature opens. A pantry has both sheltered a group and failed as a hide. A closet is the tutorial hide when you enter unseen, and the Nowhere to Hide badge proves closets can be skipped on Hard or above. The breaker is outside. The shed did not open in the run that tried it. A pantry, an upstairs main bedroom, and a bathtub hallway mark this route rather than the lodge.
Published facts
| Fact | Value |
|---|---|
| Setting | Default house. Two floors are confirmed in play. |
| Hide plan | Unseen closet or locker. Pantry is usable, not safe. |
How do you get Default House?
Dealt when the round starts. No separate map-select screenshot is on record.
How do you use Default House?
During the quiet minutes, learn the stairs, one closet, and the outdoor breaker path. Split a squad by floor. After every scare-off and every power restore, shut the door you used and recheck upstairs windows.
![Default House in [CLASSES] DON'T LET HIM IN](/media/optimized/2262959147f937493b66101e-768.webp)