Equipment
9 entries in this hub.
| Name | Power | Limit | Notes |
|---|---|---|---|
| Flashlight | Own battery. Not the breaker. | Beam reveals you. No published base drain time. | The light you carry. It stays dark until a battery is equipped, and recorded tutorial lines say the creature can see the beam. |
| Battery | Flashlight only. | Loose spawns. One recorded pickup did nothing. | A loose pickup that powers the flashlight. It does not feed floodlights or the breaker. |
| Floodlights | House breaker. | Off during a power cut. One light does not cover every entrance. | Fixed house lights. They are the last step of the scare-off, and they die with the breaker. |
| Fuses | Restores house lights and floodlights. | Finite in recordings. Order is not a published puzzle. | Finite switches at the outside box in recorded nights. Each restore spends them. |
| Revive Totem | Living carrier brings a fallen teammate back. | Used up. The 24 prompt does not name a currency. | A world pickup a living player uses to bring a teammate back. Ghosts do not use it in recorded nights. |
| Advanced Flashlight | 50 percent more battery duration, wider and brighter. | Paid. Style and beam only. Not a floodlight. | A 49 Robux pass: 50 percent more battery duration, a wider beam, and a brighter beam. |
| Flashlight Skins | Color only. | Style only, per the pass text. | A 79 Robux pass for five named flashlight looks. The pass says style only. |
| Ghost Skins | Appearance after death. | Style only. Off sale on the pass snapshot. | Five glowing looks for when you die. The pass was not for sale on 8 October 2026. |
| Paper Ball | None shown. | No demonstrated effect on the creature. | A household object players pick up and throw. No effect on the creature is shown. |
![[CLASSES] DON'T LET HIM IN Equipment](/media/optimized/15c59b70583f476ab8aaf93f-767.webp)